Already a fan of Achron? Download one of our wallpapers here; or check out the screenshots to see what the current build of Achron looks like.
1920x1200 | 1680x1050 | 1440 x 900 |
1680x1050 | 1440x900 | 1280x1024 |
1680x1050 | 1440x900 | 1280x1024 |
1920x1200 | 1680x1050 | 1440x900 |
In Achron, you can view the past any time you like. Maintaining that theme, here you can view the history of Achron's development.
Basic interactions implemented |
The start of scripting and AI |
Major usability improvements |
Human race playable, full-game multiplayer testing. |
Minimap of game in progress, all 3 species fully playable |
Initial environmental effects (No HUD) |
Smarter units, easier-to-use interface, first 3D models |
More first-pass 3D models, major performance and scalability improvements, unveiled at GDC |
Improved gameplay and controls |
Rendering improvements, work begun on full single-player campaigns |
Improved interface and fog of war rendering |
This release features a major update to Achron's underlying Resequence engine, enabling many modding improvements. It also features some balance improvements to Achron and additional timewave and chronoenergy gameplay settings.
If you have already ordered Achron, you can download it here.
» Read More & see the Changelog
This release fixes numerous bugs, especially for assassin mode and single player campaigns, and also features minor balance changes to resource processing and Grekim healing.
If you have already ordered Achron, you can download it here.
» Read More & see the Changelog