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		<id>http://www.achrongame.com/wiki/index.php?title=Special:RecentChanges&amp;feed=atom</id>
		<title>Achron Wiki  - Recent changes [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.achrongame.com/wiki/index.php?title=Special:RecentChanges&amp;feed=atom"/>
		<link rel="alternate" type="text/html" href="http://www.achrongame.com/wiki/index.php/Special:RecentChanges"/>
		<updated>2012-05-17T06:55:13Z</updated>
		<subtitle>Track the most recent changes to the wiki in this feed.</subtitle>
		<generator>MediaWiki 1.15.4</generator>

	<entry>
		<id>http://www.achrongame.com/wiki/index.php?title=Introduction_to_Achron&amp;diff=9911&amp;oldid=prev</id>
		<title>Introduction to Achron</title>
		<link rel="alternate" type="text/html" href="http://www.achrongame.com/wiki/index.php?title=Introduction_to_Achron&amp;diff=9911&amp;oldid=prev"/>
				<updated>2012-05-17T06:49:33Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;StarCraft:&amp;#32;&lt;/span&gt; &lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 06:49, 17 May 2012&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Hierarchy|Hierarchies]] work like the Ctrl-right-click follow system, but are much more visible and useful.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Hierarchy|Hierarchies]] work like the Ctrl-right-click follow system, but are much more visible and useful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*There are enough resources to get a very quick start on production, as opposed to just enough for one worker.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*There are enough resources to get a very quick start on production, as opposed to just enough for one worker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*You start with a basic production structure, two builder anti-vehicle infantry and a basic anti-infantry unit for [[Humans]]; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an anti-ground &lt;/del&gt;infantry &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and anti-air infantry, both builders &lt;/del&gt;for [[Vecgir]]; and one anti-air builder for [[Grekim]], with [[Grekim]] also getting starting resource processors.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*You start with a basic production structure, two builder anti-vehicle infantry and a basic anti-infantry unit for [[Humans]]; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one of each basic &lt;/ins&gt;infantry &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unit &lt;/ins&gt;for [[Vecgir]]; and one anti-air builder for [[Grekim]], with [[Grekim]] also getting starting resource processors.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Army size is unlimited, however army growth is limited by Reserves({{RS}}) for Humans. [[Vecgir]] have a similar [[Resources|Resource]] called power({{Pow}}) which limits the number of vehicles.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Army size is unlimited, however army growth is limited by Reserves({{RS}}) for Humans. [[Vecgir]] have a similar [[Resources|Resource]] called power({{Pow}}) which limits the number of vehicles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Grekim]] construction resembles Zerg construction, but without the creep limitation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Grekim]] construction resembles Zerg construction, but without the creep limitation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2012-05-17 06:55:13 --&gt;
&lt;/table&gt;</summary>
		<author><name>Shadowfury333</name></author>	</entry>

	<entry>
		<id>http://www.achrongame.com/wiki/index.php?title=Achron_Overview&amp;diff=9909&amp;oldid=prev</id>
		<title>Achron Overview</title>
		<link rel="alternate" type="text/html" href="http://www.achrongame.com/wiki/index.php?title=Achron_Overview&amp;diff=9909&amp;oldid=prev"/>
				<updated>2012-05-17T06:44:20Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Unit Tiers:&amp;#32;&lt;/span&gt; v1.2.0.0 update&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 06:44, 17 May 2012&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Human units are based on a three tier system.&amp;nbsp; Each tier is more powerful than the previous.&amp;nbsp; Each tier of units are built from a single building.&amp;nbsp; First tier units are built from the [[Armory]], second from the [[Factory]], and third from the [[Macrofab]].&amp;nbsp; The Armory is built by [[Marine|Marines]] which can build more Marines and [[SOP|SOPs]].&amp;nbsp; The Factory can be built by Marines, which can then build [[Mech|Mechs]].&amp;nbsp; Mechs can then build Macrofabs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Human units are based on a three tier system.&amp;nbsp; Each tier is more powerful than the previous.&amp;nbsp; Each tier of units are built from a single building.&amp;nbsp; First tier units are built from the [[Armory]], second from the [[Factory]], and third from the [[Macrofab]].&amp;nbsp; The Armory is built by [[Marine|Marines]] which can build more Marines and [[SOP|SOPs]].&amp;nbsp; The Factory can be built by Marines, which can then build [[Mech|Mechs]].&amp;nbsp; Mechs can then build Macrofabs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;All Human units (except the Mech) require [[Reserves]] to build.&amp;nbsp; Reserves are generated every ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;40 &lt;/del&gt;seconds'' by [[Importer|Importers]] which are built by Marines.&amp;nbsp; Each Importer can hold up to a maximum of 10 Reserves.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;All Human units (except the Mech) require [[Reserves]] to build.&amp;nbsp; Reserves are generated every ''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;47 &lt;/ins&gt;seconds'' by [[Importer|Importers]] which are built by Marines.&amp;nbsp; Each Importer can hold up to a maximum of 10 Reserves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Buildings===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Buildings===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Buildings===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Buildings===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Vecgir buildings are primarily built from Foundations, which are constructed by existing foundations on adjacent spots, or by a Shin Vir freely but at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;double the cost&lt;/del&gt;. On their own they provide Power, healing to nearby units, and the ability to make more Foundations. When developed, they lose the healing ability. Adjacent foundations are important for Depots, as an adjacent Annex is required to construct infantry, and an adjacent Aerial Control Center is required to build flying vehicles. Apart from this, Foundation adjacency is mostly useful for cutting costs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Vecgir buildings are primarily built from Foundations, which are constructed by existing foundations on adjacent spots, or by a Shin Vir freely but at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a small premium&lt;/ins&gt;. On their own they provide Power, healing to nearby units, and the ability to make more Foundations. When developed, they lose the healing ability. Adjacent foundations are important for Depots, as an adjacent Annex is required to construct infantry, and an adjacent Aerial Control Center is required to build flying vehicles. Apart from this, Foundation adjacency is mostly useful for cutting costs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2012-05-17 06:55:13 --&gt;
&lt;/table&gt;</summary>
		<author><name>Shadowfury333</name></author>	</entry>

	<entry>
		<id>http://www.achrongame.com/wiki/index.php?title=Known_bugs_and_problems&amp;diff=9905&amp;oldid=prev</id>
		<title>Known bugs and problems</title>
		<link rel="alternate" type="text/html" href="http://www.achrongame.com/wiki/index.php?title=Known_bugs_and_problems&amp;diff=9905&amp;oldid=prev"/>
				<updated>2012-05-17T06:42:18Z</updated>
		
		<summary type="html">&lt;p&gt;v1.2.0.1 may have fixed the chat lobby DC bug&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 06:42, 17 May 2012&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Known Bugs=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Known Bugs=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* When joining someone else's game, avoid typing anything when you are ready. If you are typing when the game starts, you will likely be disconnected.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* If the host has a high ping to you, you may not receive player names in the alliance window. For 1v1 games this is purely cosmetic, though for larger games it may interfere with diplomacy and communication.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* If the host has a high ping to you, you may not receive player names in the alliance window. For 1v1 games this is purely cosmetic, though for larger games it may interfere with diplomacy and communication.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2012-05-17 06:55:13 --&gt;
&lt;/table&gt;</summary>
		<author><name>Shadowfury333</name></author>	</entry>

	<entry>
		<id>http://www.achrongame.com/wiki/index.php?title=Resources&amp;diff=9903&amp;oldid=prev</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="http://www.achrongame.com/wiki/index.php?title=Resources&amp;diff=9903&amp;oldid=prev"/>
				<updated>2012-05-17T06:40:44Z</updated>
		
		<summary type="html">&lt;p&gt;Added ammo&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 06:40, 17 May 2012&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;L-Crystal is short-hand for Liquid Crystal, a state of matter between crystal and liquid, historically used for biotechnology, visual display technology, and hygiene (soap). In the context of on-demand industrial manufacturing and military use, L-Crystals refers to a specific blend of nanostructures and nanobots that behave in this manner, creating the ultimately flexible raw material for manufacturing nearly any structure.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;L-Crystal is short-hand for Liquid Crystal, a state of matter between crystal and liquid, historically used for biotechnology, visual display technology, and hygiene (soap). In the context of on-demand industrial manufacturing and military use, L-Crystals refers to a specific blend of nanostructures and nanobots that behave in this manner, creating the ultimately flexible raw material for manufacturing nearly any structure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;L-Crystals is the more common of the two map-based resources of Achron. It comes in [[Resource Container|Resource containers]] and can be harvested by a [[Resource Processor]]. It can also be made from [[#Q-Plasma|Q-Plasma]] by converting &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;200 &lt;/del&gt;Q-Plasma into &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;100 &lt;/del&gt;L-Cyrstal.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;L-Crystals is the more common of the two map-based resources of Achron. It comes in [[Resource Container|Resource containers]] and can be harvested by a [[Resource Processor]]. It can also be made from [[#Q-Plasma|Q-Plasma]] by converting &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;40 &lt;/ins&gt;Q-Plasma into &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;20 &lt;/ins&gt;L-Cyrstal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;L-Crystals and Q-Plasma are both inventions of [[Humans]], and the Humans have been pairing them together for industrial and military purposes for many decades.&amp;nbsp; As they are expensive to create, both in terms of energy and raw materials, their widespread use remains limited to those wealthy enough to afford it.&amp;nbsp; Large multisystem corporations and major military forces such as [[CESO]] are the primary consumers of these resources.&amp;nbsp; The [[Remnant System]] produces, sells, transfers, and stores far more of these resources than any other system.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;L-Crystals and Q-Plasma are both inventions of [[Humans]], and the Humans have been pairing them together for industrial and military purposes for many decades.&amp;nbsp; As they are expensive to create, both in terms of energy and raw materials, their widespread use remains limited to those wealthy enough to afford it.&amp;nbsp; Large multisystem corporations and major military forces such as [[CESO]] are the primary consumers of these resources.&amp;nbsp; The [[Remnant System]] produces, sells, transfers, and stores far more of these resources than any other system.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== [[File:Resource_energy.PNG|25x25px]] Energy ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== [[File:Resource_energy.PNG|25x25px]] Energy ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Most units with abilities have an energy reserve.&amp;nbsp; Units with energy have their own energy reserve, independant of any other unit.&amp;nbsp; Energy is generally used to activate powers and abilities.&amp;nbsp; Energy has a set recharge rate.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Most units with abilities have an energy reserve.&amp;nbsp; Units with energy have their own energy reserve, independant of any other unit.&amp;nbsp; Energy is generally used to activate powers and abilities.&amp;nbsp; Energy has a set recharge rate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;== [[File:Resource_ammo.PNG|25x25px]] Secondary Energy (Ammo) ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Some units and buildings have a secondary energy resource. This is generally referred to as Ammo and used to control superweapon usage, but is also the resource for Vecgir [[Skipping|Skip-Teleport]], [[Arcticus]] generation limitation, and the [[Dome]]'s Beam. It also represents the number of Reserves in an [[Importer]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2012-05-17 06:55:13 --&gt;
&lt;/table&gt;</summary>
		<author><name>Shadowfury333</name></author>	</entry>

	<entry>
		<id>http://www.achrongame.com/wiki/index.php?title=Humans&amp;diff=9899&amp;oldid=prev</id>
		<title>Humans</title>
		<link rel="alternate" type="text/html" href="http://www.achrongame.com/wiki/index.php?title=Humans&amp;diff=9899&amp;oldid=prev"/>
				<updated>2012-05-17T06:33:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 06:33, 17 May 2012&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Humans are one of the three playable species in Achron.&amp;nbsp; All of the human playable units were originally deployed by [[CESO]] to defend the [[Remnant System]]. Humans have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a thrid &lt;/del&gt;resource [[Reserves]]. They build units in two tech tiers. [[Marine]]s build basic level and [[Mech]]s build heavy grade structures.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Humans are one of the three playable species in Achron.&amp;nbsp; All of the human playable units were originally deployed by [[CESO]] to defend the [[Remnant System]]. Humans have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an additional &lt;/ins&gt;resource&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;[[Reserves&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]], which is used to build units alongside [[Resources|L-Crystals and Q-Plasma&lt;/ins&gt;]]. They build units in two tech tiers. [[Marine]]s build basic level and [[Mech]]s build heavy grade structures.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:CESOTechTree.png]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:CESOTechTree.png]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2012-05-17 06:55:13 --&gt;
&lt;/table&gt;</summary>
		<author><name>Shadowfury333</name></author>	</entry>

	<entry>
		<id>http://www.achrongame.com/wiki/index.php?title=Resource_Processor&amp;diff=9895&amp;oldid=prev</id>
		<title>Resource Processor</title>
		<link rel="alternate" type="text/html" href="http://www.achrongame.com/wiki/index.php?title=Resource_Processor&amp;diff=9895&amp;oldid=prev"/>
				<updated>2012-05-17T06:31:10Z</updated>
		
		<summary type="html">&lt;p&gt;Updated for v1.2.0.1&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 06:31, 17 May 2012&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Each of the three races has a unique RP design.&amp;nbsp; The primary difference between the RPs is the difference in movment style.&amp;nbsp; Human RPs move along the ground, but are faster than the Grekim RPs and do not have a limiting factor.&amp;nbsp; Grekim RPs can fly, but consume fuel and move &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;considerably slowly&lt;/del&gt;.&amp;nbsp; Vecgir RPs can only move via [[Self Teleportation]] but doing so consumes energy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Each of the three races has a unique RP design.&amp;nbsp; The primary difference between the RPs is the difference in movment style.&amp;nbsp; Human RPs move along the ground, but are faster than the Grekim RPs and do not have a limiting factor.&amp;nbsp; Grekim RPs can fly, but consume fuel and move &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;less quickly&lt;/ins&gt;.&amp;nbsp; Vecgir RPs can only move via [[Self Teleportation]] but doing so consumes energy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Resource processors can [[Teleport]] with a [[Slipgate]] or [[Teleporter]] nearby.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Resource processors can [[Teleport]] with a [[Slipgate]] or [[Teleporter]] nearby.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Gather Rate==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Gather Rate==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;While all RPs gather at the same rate, the time it takes to mine the two different resource types in the game is different.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;While all RPs gather at the same rate, the time it takes to mine the two different resource types in the game is different.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;10 {{&lt;/del&gt;LC&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/del&gt;every &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;14&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/del&gt;seconds&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8 &lt;/ins&gt;LC every &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;15&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8 &lt;/ins&gt;seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;10 {{&lt;/del&gt;QP&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/del&gt;every &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;17&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;8 &lt;/del&gt;seconds&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8 &lt;/ins&gt;QP every &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;19&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7 &lt;/ins&gt;seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Human (CESO)==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Human (CESO)==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 92:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 92:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The resource processor is a basic unit that can extract [[Resources|L-Crystals and Q-Plasma]] from [[Resource Container|Resource Containers]] allowing you to use them to build other units and buildings. The RP has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very slow &lt;/del&gt;movement and can only move when closed, which also makes it more armoured. It can fly in this state, but requires fuel({{ENG}}) to move. When they are open they can extract and process resources but can't move and are more fragile. Grekim players are given 2 Resource Processors at game start.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The resource processor is a basic unit that can extract [[Resources|L-Crystals and Q-Plasma]] from [[Resource Container|Resource Containers]] allowing you to use them to build other units and buildings. The RP has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;slightly slower &lt;/ins&gt;movement &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;than the CESO RP &lt;/ins&gt;and can only move when closed, which also makes it more armoured. It can fly in this state, but requires fuel({{ENG}}) to move. When they are open they can extract and process resources but can't move and are more fragile. Grekim players are given 2 Resource Processors at game start.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Abilities ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Abilities ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 153:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 153:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Resource Processor closes up, and teleports to the target location for 25{{ENG}}. If the target location is further away than one jump-length, the Resource Processor will take multiple jumps to get there. If out of energy, the resource processor will have to wait to recharge before moving again.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Resource Processor closes up, and teleports to the target location for 25{{ENG}}. If the target location is further away than one jump-length, the Resource Processor will take multiple jumps to get there. If out of energy, the resource processor will have to wait to recharge before moving again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:v1.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/del&gt;.1&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.0&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:v1.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2.0&lt;/ins&gt;.1]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2012-05-17 06:55:13 --&gt;
&lt;/table&gt;</summary>
		<author><name>Shadowfury333</name></author>	</entry>

	<entry>
		<id>http://www.achrongame.com/wiki/index.php?title=Known_bugs_and_problems&amp;diff=9893&amp;oldid=prev</id>
		<title>Known bugs and problems</title>
		<link rel="alternate" type="text/html" href="http://www.achrongame.com/wiki/index.php?title=Known_bugs_and_problems&amp;diff=9893&amp;oldid=prev"/>
				<updated>2012-05-16T05:56:25Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:56, 16 May 2012&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Known Bugs=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Known Bugs=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;No bugs yet found in v1&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;0&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;0&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* When joining someone else's game, avoid typing anything when you are ready&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If you are typing when the game starts, you will likely be disconnected.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* If the host has a high ping to you, you may not receive player names in the alliance window&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For 1v1 games this is purely cosmetic, though for larger games it may interfere with diplomacy and communication&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2012-05-17 06:55:13 --&gt;
&lt;/table&gt;</summary>
		<author><name>Shadowfury333</name></author>	</entry>

	<entry>
		<id>http://www.achrongame.com/wiki/index.php?title=Chatting_In_The_IRC-channel&amp;diff=9889&amp;oldid=prev</id>
		<title>Chatting In The IRC-channel</title>
		<link rel="alternate" type="text/html" href="http://www.achrongame.com/wiki/index.php?title=Chatting_In_The_IRC-channel&amp;diff=9889&amp;oldid=prev"/>
				<updated>2012-05-16T05:53:38Z</updated>
		
		<summary type="html">&lt;p&gt;v1.2.0.0&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:53, 16 May 2012&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Version 1.1.0.0 of Achron also added the chat channel to the multiplayer lobby allowing you to chat from in game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Version 1.1.0.0 of Achron also added the chat channel to the multiplayer lobby allowing you to chat from in game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Version 1.2.0.0 of Achron extends the in-game chat functionality to every menu screen and into multiplayer games.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2012-05-17 06:55:13 --&gt;
&lt;/table&gt;</summary>
		<author><name>Shadowfury333</name></author>	</entry>

	<entry>
		<id>http://www.achrongame.com/wiki/index.php?title=Game_Manual&amp;diff=9887&amp;oldid=prev</id>
		<title>Game Manual</title>
		<link rel="alternate" type="text/html" href="http://www.achrongame.com/wiki/index.php?title=Game_Manual&amp;diff=9887&amp;oldid=prev"/>
				<updated>2012-05-16T05:49:35Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Vecgir:&amp;#32;&lt;/span&gt; &lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:49, 16 May 2012&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 390:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 390:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:VecgirTechTree.png]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:VecgirTechTree.png]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Vecgir are stated to be masters of teleportation, with units that can self-teleport. Their construction is based around connected foundations, which can be converted to other buildings. Each building can build a foundation next to it, on a hexagonal grid.&amp;nbsp; Vecgir also have a third resource: power.&amp;nbsp; Power is generated by foundations, each vechicle consumes a set amount of power.&amp;nbsp; When a Vecgir player has zero or negative net power at a point in time, their vehicles will not generate any energy.&amp;nbsp; Each Vecgir vehicle can be upgraded to self-teleport at the cost of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/del&gt;{{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;QP&lt;/del&gt;}}.&amp;nbsp; Vecgir also have the slipgate, a two-in-one chronoporter and teleporter; unlike the CESO chronoporter, a Slipgate does not require charging before its first use.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Vecgir are stated to be masters of teleportation, with units that can self-teleport. Their construction is based around connected foundations, which can be converted to other buildings. Each building can build a foundation next to it, on a hexagonal grid.&amp;nbsp; Vecgir also have a third resource: power.&amp;nbsp; Power is generated by foundations, each vechicle consumes a set amount of power.&amp;nbsp; When a Vecgir player has zero or negative net power at a point in time, their vehicles will not generate any energy.&amp;nbsp; Each Vecgir vehicle can be upgraded to self-teleport at the cost of {{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cost|25|10||&lt;/ins&gt;}}&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and is automatically upgraded for free when [[Gate Tech (upgrade)|Gate Tech]] is researched&lt;/ins&gt;.&amp;nbsp; Vecgir also have the slipgate, a two-in-one chronoporter and teleporter; unlike the CESO chronoporter, a Slipgate does not require charging before its first use.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Grekim==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Grekim==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2012-05-17 06:55:13 --&gt;
&lt;/table&gt;</summary>
		<author><name>Shadowfury333</name></author>	</entry>

	<entry>
		<id>http://www.achrongame.com/wiki/index.php?title=Economy&amp;diff=9883&amp;oldid=prev</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="http://www.achrongame.com/wiki/index.php?title=Economy&amp;diff=9883&amp;oldid=prev"/>
				<updated>2012-05-16T05:47:34Z</updated>
		
		<summary type="html">&lt;p&gt;Updated for v1.2.0.0&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:47, 16 May 2012&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Harvest rate==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Harvest rate==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Resource processors harvest at this rate:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Resource processors harvest at this rate:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;10 &lt;/del&gt;LC every &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;14&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/del&gt;seconds&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8 &lt;/ins&gt;LC every &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;15&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8 &lt;/ins&gt;seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;10 &lt;/del&gt;QP every &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;17&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;8 &lt;/del&gt;seconds&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8 &lt;/ins&gt;QP every &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;19&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7 &lt;/ins&gt;seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Payback time==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Payback time==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It takes approximately &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;71 &lt;/del&gt;seconds for a LC RP to harvest resources out of a box to compensate for it's cost&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It takes approximately &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;110 &lt;/ins&gt;seconds for a LC RP to harvest resources out of a box to compensate for it's cost&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Taking construction time into account the payback is longer and varies:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Taking construction time into account the payback is longer and varies:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*CESO: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;22 &lt;/del&gt;(construction, unpack) + &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;71 &lt;/del&gt;= &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;93 &lt;/del&gt;seconds&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*CESO: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;21 &lt;/ins&gt;(construction, unpack) + &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;110 &lt;/ins&gt;= &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;131 &lt;/ins&gt;seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Grekim: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;31 &lt;/del&gt;(octo, short walk, morph) + &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;71 &lt;/del&gt;= &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;102 &lt;/del&gt;seconds&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Grekim: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;25 &lt;/ins&gt;(octo, short walk, morph) + &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;110 &lt;/ins&gt;= &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;135 &lt;/ins&gt;seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Vecgir: 21 (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;long build time&lt;/del&gt;) + &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;71 &lt;/del&gt;= &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;92 &lt;/del&gt;seconds&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Vecgir: 21 (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;construction, unpack&lt;/ins&gt;) + &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;110 &lt;/ins&gt;= &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;131 &lt;/ins&gt;seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2012-05-17 06:55:13 --&gt;
&lt;/table&gt;</summary>
		<author><name>Shadowfury333</name></author>	</entry>

	<entry>
		<id>http://www.achrongame.com/wiki/index.php?title=Known_bugs_and_problems&amp;diff=9881&amp;oldid=prev</id>
		<title>Known bugs and problems</title>
		<link rel="alternate" type="text/html" href="http://www.achrongame.com/wiki/index.php?title=Known_bugs_and_problems&amp;diff=9881&amp;oldid=prev"/>
				<updated>2012-05-16T05:42:22Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Known Bugs:&amp;#32;&lt;/span&gt; &lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:42, 16 May 2012&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Known Bugs=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Known Bugs=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* As mentionned &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[http://www&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;achrongame&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com/forums/viewtopic.php?f=27&amp;amp;t=4679 this post], a missing font error could prevent the game engine to start; saying &amp;quot;Game Engine Stopped&amp;quot;, and thus preventing any mission to be played. The font to install is [http://www.dafont.com/anklepants.font here]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;No bugs yet found &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;v1&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;0&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;0&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2012-05-17 06:55:13 --&gt;
&lt;/table&gt;</summary>
		<author><name>Shadowfury333</name></author>	</entry>

	</feed>
