UsOurselvesAndWe wrote:Pharo in progen queue sepi and octo
Turn Pharo into an Arcticus build sepi1 and octo1 send them back as progenoraters
Back in time sepi2 and octo2 are made (with the help of sepi1a and octo1a) send them back to become progenoraters
Cancel Pharo becoming Arcticus
Will sepi2 and octo2 still be created or will it all unravel? It’s very impractical but I still want to know if it would be achievable.
Though an interesting approach to finding an entry point into an ontological loop, it won't work because at the time of attempted entry, the unit(s) in question must already 'pre-exist' outside the loop. In this case, as with the previous example, the issue is with the "entry step", as the Pharo must have originally been made by something beforehand, not even mentioning that to make more units it needs the other progen units to already exist as well. A unit cannot be it's own parent/grandparent because it already had a unique parent to begin with, outside the loop.
Maybe this can explain it:
A makes B. B makes C. C jumps back to the past.
C can't make B because it was made by A.
C can't make A because 'some other unit' made it before that, or A existed the entire time from the start of the level.
The only real way into a paradoxic outcome is to abuse the immutable past. Cancelling far future events as the earlier events slip beyond the timewaves.Grekim
are good for cumulative time attacks and pre-breeding. Having a sepi and octo pumping out units in the past still allows another from the future to sit down and pump out units you couldn't back in the meta-past. Handy for hitting someone with tier3 tech back in the tier1 era, have to focus on teching up though..
Cumulative attacks are risky but I imagine there's a whole art to them. Set your progens to point to the HQ, do this very early on.
Whenever you want to make a 'big push' on the enemy make a bookmark with the F keys then give the HQ the order to attack.
Later in you can create units, assign them to the HQ (should be default if the progens point to it) and when you're happy, move you're new guys in to position and tell the HQ to chronoport to before your bookmark.
They'll arrive in the past and hook up to the past-HQ and recieve the order to attack. Great for 3prong attacks when you havn't actually built the units yet
Has the drawback that each time the departure order happens it'll send every unit assigned to it.. which can make amazing clouds of units but thier temporary and if the battle goes 'too' well all of your Qplasma will be spent looping these units till the immutable past swallows the situation and the units chronoport out of existance.
Not the RTS I thought it was initially...
When you get the game, practice on Iced with grekim
. 5 units can become 50 rapidly, but it's all temporary.. time will sort itself out and the best you'll get are 5 slightly damaged units.